Moto@BePredicted

Rules

The complete rulebook. Everything here is enforced exactly as written.

1. The prediction, and who can submit

Before each Grand Prix, a player picks three different riders for P1, P2 and P3 of Sunday's MotoGP race. Only the MotoGP class counts — Moto2, Moto3 and MotoE are not part of the game. Only Sunday's race counts — the Saturday Sprint is not predicted and does not score.

A prediction is all-or-nothing: all three slots must be filled for it to be submitted. You may change your prediction as many times as you like before the lock — only the last submission counts.

Predicting requires a signed-in account. Visitors can read every published page of the game, but there is no anonymous or guest prediction. One account is one player, and before the lock, a player may read and change only their own prediction.

Administrators are players holding the admin role. Only they can void a round or force a rescore. The role grants no advantage in the game itself.

2. Timing and the lock

Predictions open the moment the previous round is scored, with reminders 24 hours and 2 hours before the lock. Predictions lock at the start of MotoGP Qualifying 1 on Saturday — that instant is read from the MotoGP schedule per round, not hardcoded, since it moves with timezone and unusual weekends.

Locking at Q1 means you predict from Friday and Saturday-morning practice pace, before the starting grid exists — that is where the skill in this game lives, and it's the same convention official MotoGP Fantasy and F1 Fantasy use.

Until the lock, nobody can see anybody else's prediction. At the lock, every prediction for that round becomes permanently public. Predictions submitted after the lock are rejected.

Provisional scores are published 3 hours after the race ends; scores are finalised at 24 hours, once the classification has been re-checked.

3. Scoring

P1 exact scores 10, P2 exact scores 7, P3 exact scores 5. A picked rider who finished on the podium but in the wrong position scores 3. A picked rider who finished off the podium, or didn't finish, scores 0 for that slot.

One bonus only, never both: Perfect Podium (all three riders in exactly the right order) is worth +10; Podium Sweep (all three podium riders identified, order wrong) is worth +7. Maximum score for a Grand Prix is 32.

Season score is the plain sum of every round — no dropped rounds, no multipliers. See the full breakdown and an interactive widget on the scoring page.

4. Which result counts

The official result is the race classification that awarded championship points. This is not a formality: at the 2026 Grand Prix of Catalunya, the race was red-flagged after 11 laps and restarted. The MotoGP API exposed two separate race sessions for that round, with podiums that shared no riders at all.

4. Which result counts
SessionLapsPodiumChampionship points
Race (14:00, red-flagged)11Acosta / R. Fernández / Martín0
Race nr. 2 (15:17, restart)12Di Giannantonio / Aldeguer / Bagnaia140

Selecting the session that awarded championship points is the rule, and it resolves to exactly one race for every round of the season, Catalunya included.

5. Rule resolution

Post-race penalties: scores are provisional at race end + 3h and final at + 24h. If the classification changes in between, scores are recomputed and every affected player is notified.

Red flag or restart: the restarted race is the one that counts, per section 4. Shortened race: if the race was officially classified, it scores normally.

Grand Prix cancelled or never classified: the round is void. Nobody scores, and it does not count as a round played for tiebreakers or for the Ironman badge.

A picked rider withdraws after the prediction was made: the prediction stands and that slot simply cannot score. Riders are never substituted automatically — you can re-pick free of charge right up to the lock.

DNF, DNS or disqualification: that slot scores 0. Fewer than three classified finishers: only the positions that exist are scored, and the Perfect Podium / Podium Sweep bonuses require three classified positions.

No prediction placed: 0 points, and the round doesn't count as a round played. Late joiners: a player who joins mid-season starts at 0 and scores from the next open round — leaderboards always show points per round played, so a newcomer is never invisible.

6. Tiebreakers

Applied in order until the tie breaks: total points, then most Perfect Podiums, then most exact P1 hits, then most rounds played, then earliest prediction submitted in the most recent round. If all five tie, the players genuinely share the position and are displayed as equal.

7. What is deliberately not in the game

Private leagues, Sprint predictions, bonus picks (pole position, fastest lap, first retirement), and a Joker that doubles a chosen round are all excluded from this version — deliberately, and worth revisiting later, not forgotten.